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Week 11

  • Writer: nfaronieya
    nfaronieya
  • Aug 31, 2018
  • 2 min read

I started creating the rig this week for the leg, I used bones for the rig and studied again how it is created by watching this video in youtube by 3Dtotal Publishing, published on October 16, 2013:

This video tutorial was such a huge help to me, I learned a lot about rigging with bones. I was able to complete the leg rig after 3hrs while following the tutorial, I also learned about Helpers and how they work, here is the rig that I created:

During this week Amit also taught us about Passes, he taught us how to create Specular, Reflection & Fod/ ZDepth Passes. He also taught us how to do Color Grading and how to add Particle Effect on our scenes. He also mentioned how to do image wipe basically the transitions from the original video to the passes created, he said this will be used for our show reel.

I did a render test and scene match and consulted Amit with the lighting and the texture of the leg, he mentioned that he did not like the lighting and to follow the actress's leg lighting. I also showed him the leg texture that I did with vray materials, here are the textures that I did again:

He liked the textures but he said that he wants the scratches in and told me to retexture the leg he, showed me Natasha's texture and mentioned how different are textures are and that mine looks like it just came out from a factory and that it should not look like that. Once I got home I pulled an all nighter and retextured the leg again.

Here are the textures that I remade overnight for the leg:

I also updated the lighting and tried my best to achieve what Amit wanted for the lighting.

 
 
 

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